Elder Scrolls Daggerfall (1995) Torrent is here. Work on The Elder Scrolls II: Daggerfall began after Arena’s release in March 1994.
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Ted Peterson was assigned the role of a lead game designer. Daggerfall’s plot was less clichéd than Arena’s and involved a “complex series of adventures leading to multiple resolutions.”With Daggerfall, Arena’s experience-point-based system was replaced with one rewarding the player for actually role-playing their character. Daggerfall came equipped with an improved character generation engine, one that included a GURPS-influenced class creation system, offering players the chance to create their own classes, and assign their own skills. Daggerfall was developed with an XnGine engine, one of the first truly 3D engines. Daggerfall realized a game world the size of Great Britain, filled with 15,000 towns and a population of 750,000.
It was influenced by analog games and literature that Julian LeFay or Ted Peterson happened to be playing or reading at the time, such as Dumas’s The Man in the Iron Mask and Vampire: The Masquerade. It was released on August 31, 1996. Like Arena, Daggerfall’s initial release suffered from some bugs, leaving consumers disgruntled. These early anomalies were fixed in later versions. This experience led to a more prudent release schedule for future games.
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